I found this study done by a group of three quite interesting. Their whole study focused around avatars in virtual environments and how gamers, and in reflection students, become highly engaged when they have an avatar that they can change to show their moods as well as personality they want. This attachment to their avatars is what causes them to want to learn as they are feeling more a part of what is trying to be taught to them. It also shows that students do desire the social interaction between one another as they use their avatars. I was quite captivated in reading this whole case study and it did click for me and my action research project.
Sunday, October 17, 2010
W3_Reading
V-Learning: How Gaming and Avatars are Engaging Online Students
I found this study done by a group of three quite interesting. Their whole study focused around avatars in virtual environments and how gamers, and in reflection students, become highly engaged when they have an avatar that they can change to show their moods as well as personality they want. This attachment to their avatars is what causes them to want to learn as they are feeling more a part of what is trying to be taught to them. It also shows that students do desire the social interaction between one another as they use their avatars. I was quite captivated in reading this whole case study and it did click for me and my action research project.
I found this study done by a group of three quite interesting. Their whole study focused around avatars in virtual environments and how gamers, and in reflection students, become highly engaged when they have an avatar that they can change to show their moods as well as personality they want. This attachment to their avatars is what causes them to want to learn as they are feeling more a part of what is trying to be taught to them. It also shows that students do desire the social interaction between one another as they use their avatars. I was quite captivated in reading this whole case study and it did click for me and my action research project.
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Very interesting! I especially appreciated the articles dealing with Second Life. Your mention of avatars that can express mood made sense, too. It is amazing how people (including me) behave as though what is happening to their avatar is really happening to them. I think schools and universities have to be very engaged when using SL as a learning platform.
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